Battleground fighting
games, built for
Roblox.
Quantum X Studios develops combat-focused Roblox games with fully specified movesets and animation systems, designed for fast, competitive play.
Project Chakra
A Roblox battleground fighting game built around real animation work — full movesets, awakening transformations, and combat tuned to feel fast under a fixed R6 rig.
Three fighters.
Fully documented movesets.
Every move in Project Chakra is built from a full animation spec — keyframes, weight shifts, and camera work — so combat reads clearly even at battleground speed. No hand-signs, no wasted motion: just R6-native mechanics built for a fighting game, not a cutscene.
- Full movesets, base kit through awakening, for every roster fighter
- Combat paced for R6 — fast and snappy, cinematic only where it counts
- Awakening transformations that change kit, not just skin
Green State combo extender.
Usable on standing opponents, and on ragdolled opponents — a clone picks them up into it.
Usable on standing opponents, and on ragdolled opponents (special ragdoll version).
Damage increases depending on remaining orbs.
Green State only.
Deals 10% extra damage inside the Kamui Dimension.
Pulls opponents only if they are not blocking.
Obito is protected by the Truth-Seeking Shield while creating it.
Creates a barrier where players cannot use abilities.
Drains enemy HP over time.
Requires orbs to create. Can transform into a shield with all 6 orbs.
Still subject to redesign.
Has a visible warning before activation.
Traps nearby players. Ends with opponents stunned and ragdolled. If it misses everyone, Itachi is stunned instead.
Built for R6
No individual finger articulation, no hand-signs — every move is designed around what a blocky R6 rig can actually sell on screen.
Snappy by Default
Standard hits are fast on purpose. Only true set-piece moves slow down for the camera — the rest stays battleground-quick.
Depth on Awakening
Each fighter's half and full awakenings shift their kit, giving matches a second and third phase instead of one flat moveset.
Progress & News
Everything here also goes out on Discord first — roster news, animation milestones, and beta details.
New updates post to Discord as soon as they're ready — this page follows shortly after.
See it live in DiscordQuantum X Studios
A Roblox studio built around one idea: combat should feel as good to watch as it does to play.
Quantum X Studios makes battleground-style games on Roblox, starting with Project Chakra. We treat animation as core design work, not polish added at the end — every move goes through a full spec before it ever reaches a player.
Development is organized around full pre-production: each fighter's kit is fully specced, reviewed, and documented before animation or scripting begins, keeping the roster consistent as it grows.
Animation-first
Every move ships with a full spec — keyframes, mechanics, camera — before it's built.
Built for the rig
We design around R6's real limits instead of fighting them.
Made in public
The Discord sees roster news, betas, and testing gamepasses first.
Community
Beta access, roster reveals, and the Tester Gamepass all move through Discord first.
Join the community
Get beta invites before they go public, vote on upcoming fighters, and grab the Tester Gamepass for early roster additions like Itachi.